STAGE™ system 1.0
November 2007 Release
Scanning
- Scan Space – up to 4m x 4m x 2.5m; 12ft x 12ft x 7.5ft
- 60-120fps, real-time with approximately 25-100ms latency
- XYZ Positional Accuracy (arms, legs) up to 1.0mm
- Rotational Accuracy (arms, legs other than along axis) up to 1°
- Rotational Accuracy (along axis) up to 2°
- Bones: 21 bones - 6 degrees of freedom each
- Tracks one Actor (Two Actor expansion Module available 2008)
- Prop Tracking via a substitute prop included (Upgrade in 2008)
- Designed for indoor use in typical artificial and/or natural lighting
Equipment
- Vision Processor
- 10 Cameras: 120 fps, gray scale
- Resolution equivalent to 2 mega pixel of marker-based system, high speed NTSC actual
- Cameras can synch and genlock with external timecode at 120fps and slower
- Scalable Scaffolding and reflective cloth to create scan space
- All connection cables
Software
- Animation Plug-in: flows data real-time into the Autodesk leading real-time character animation application, Autodesk MotionBuilder
- Software Development Kit (SDK) available
- Actor and Finger Tracking expansion Modules (early 2008)
- Prop Tracking Upgrade – Prop is tracked by applying pattern (early 2008)
Output Format
- Supported through Autodesk MotionBuilder and SDK; inquire for specific formats
- 3D mesh variable from 500 to 8,000 triangles
- Surface texture via video
Calibration
- Lens Calibration: lens distortion is pre-calibrated prior to shipping
- Calibration: On site in approximately 3 minutes $ndash; via a pattern board (provided)
- Actor Calibration: On site in approximately 1 minute – Stage auto-learns after first 'acquisition' of Actor
*System Description subject to change. Release version defined in End User License Agreement.