STAGE™ system 1.0
November 2007 Release

Scanning

  • Scan Space – up to 4m x 4m x 2.5m; 12ft x 12ft x 7.5ft
  • 60-120fps, real-time with approximately 25-100ms latency
  • XYZ Positional Accuracy (arms, legs) up to 1.0mm
  • Rotational Accuracy (arms, legs other than along axis) up to 1°
  • Rotational Accuracy (along axis) up to 2°
  • Bones: 21 bones - 6 degrees of freedom each
  • Tracks one Actor (Two Actor expansion Module available 2008)
  • Prop Tracking via a substitute prop included (Upgrade in 2008)
  • Designed for indoor use in typical artificial and/or natural lighting

Equipment

  • Vision Processor
  • 10 Cameras: 120 fps, gray scale
  • Resolution equivalent to 2 mega pixel of marker-based system, high speed NTSC actual
  • Cameras can synch and genlock with external timecode at 120fps and slower
  • Scalable Scaffolding and reflective cloth to create scan space
  • All connection cables

Software

  • Animation Plug-in: flows data real-time into the Autodesk leading real-time character animation application, Autodesk MotionBuilder
  • Software Development Kit (SDK) available
  • Actor and Finger Tracking expansion Modules (early 2008)
  • Prop Tracking Upgrade – Prop is tracked by applying pattern (early 2008)

Output Format

  • Supported through Autodesk MotionBuilder and SDK; inquire for specific formats
  • 3D mesh variable from 500 to 8,000 triangles
  • Surface texture via video

Calibration

  • Lens Calibration: lens distortion is pre-calibrated prior to shipping
  • Calibration: On site in approximately 3 minutes $ndash; via a pattern board (provided)
  • Actor Calibration: On site in approximately 1 minute – Stage auto-learns after first 'acquisition' of Actor

*System Description subject to change. Release version defined in End User License Agreement.